My Recommended MAME Games

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Metal Slug X : SNK, 1999

Post by eliaskeme » July 7th, 2009, 9:54 am

Metal Slug X - Super Vehicle-001

SNK, 1999, Platform / Shooter Scrolling


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The "expansion" of Metal Slug 2. Apparently SNK Corporation thought that Metal Slug 2 required some new features.

Info: There are some changes in this game: the main weapons have been upgraded and called "BIG" ones, such as BIG Shotgun, BIG Flameshot etc. These "BIG" weapons cause greater damage and their shots are thicker than the normal ones. Of course you can find them like they were before. The "BIG" weapons are like this:

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Apart from the upgrades, other weapons are added: the Iron Lizard, the Enemy Chaser, the Dunk Shot and the Super Grenade.
The Iron Lizard is a weapon which launches little creatures that quickly attack the enemy. However the creatures are attacking only by touching the ground:

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The Enemy Chaser is a weapon which launches rockets that go direct to the enemy:

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The Dunk Shot is a weapon which launches bombs that bounce when they hit the ground until the hit something:

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The Super Grenade is a weapon that launches fast and very strong rockets on the enemies:

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Other changes are the landscape. For example check out the beginnings of the two games:

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As you can see the Metal Slug X starts at night and instead of Arabians there are Morden's soldiers. Also there is an alien flying in the sky. Another change is the first boss:

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In Metal Slug X the boss is an armored vehicle and there is a BIG Rocket Launcher in front of it. Also you are given a tank before the boss. The first boss of Metal Slug 2 is found later on stage 3:

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Advantages: The same as in Metal Slug 2 plus the addition of new weapons and enemies.

Disadvantages: The fact that in the final stage too many aliens appear so many lives are lost, especially while you are facing the final boss.

Videos: Here is my Metal Slug X gameplay video.




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Last edited by eliaskeme on November 29th, 2016, 5:03 am, edited 2 times in total.

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Raiden : Seibu Kaihatsu, 1990

Post by Hierophant » July 8th, 2009, 5:52 am

Raiden

Seibu Kaihatsu, 1990, Shooter / Flying Vertical


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Ah, Seibu Kaihatsu... the name of quality! While the company may not have pumped out a huge number of games over the years, there is at least one game that has earned them a rightful place in arcade history. Although other excellent vertically scrolling shoot 'em ups came before and after it, the success of Raiden set the benchmark against which all other games in the genre are judged. Today, almost 20 years after its release, Raiden is still a good looking game and a lot of fun to play.

Gameplay is based on a straightforward formula with your craft having access to two main weapons - red vulcan or blue laser, and two sub weapons - nuclear missiles or homing missiles, plus limited smart bombs. This still allows for a certain amount of strategy when determining which of the the four possible weapons combinations to use in a given situation. For example, rookies may prefer the screen coverage and safety of vulcan/homing, while ace pilots may opt for the maximum forward firepower of laser/nuclear.

Raiden really shines with two players, one benefit being that if you shoot at your teammate, a shower of green sparks radiates out to inflict extra damage on enemies. Two players adds up to twice the fun so grab a friend! Another nice touch is that the driving music of each stage will change to something more ominous as you approach the end of level bosses. There is even a secret bonus score item hidden in a few locations throughout the game. Here's a clue how to find it; in stage 1 "search" the trees near a certain heavily populated riverbank.

Raiden is an arcade classic that merits repeated plays as your skill level improves. How far you can get with just one credit?


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Launch the brave fighter jet into battle...

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...journey through the countryside...

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...and rain molten death on the stage 1 bosses!


My Raiden gameplay vid.




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Mortal Kombat : Midway, 1992

Post by Nostalgia » July 8th, 2009, 12:26 pm

Mortal Kombat

Midway, 1992, Fighter / Versus


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Mortal Kombat is one of the first controversial video games that I can remember. Parents freaked out back in 1992 when this game came out, thanks to its frequent and somewhat realistic-looking extreme violence. In particular, the finishing moves (called 'fatalities' in the game) were making people's jaws drop.

The game had digitised images for its character models instead of the cartoony-looking character models that were being used in the Street Fighter 2 games. This did not help with the aforementioned controversy, however the character models (and graphics overall) look great and that's the main thing!

The sound in this game is truly awesome. Very atmospheric and immersive stage music, with some nice little touches here and there for certain moments in the game, and of course some horrible sounds from the losers when they are brutally slaughtered by the winners. Lovely stuff indeed.

Another big difference between Mortal Kombat and its main competitors for the genre at the time, the Street Fighter 2 games, is its combat system. You have to press a button to block in Mortal Kombat, rather than simply holding back on your joystick/d-pad.

You may find the controls in Mortal Kombat hard to get used to, but it's well worth the effort. The control system and fighting mechanics of Mortal Kombat are the biggest reasons why I keep coming back to the game (both online and offline).

The Mortal Kombat series of games has a very in-depth plot, but I'll leave that for you to look up if you're interested enough in that sort of thing. To cut a long story short, the main aim of the single-player mode is to fight your way through all the opponents, 'test your might' in the bonus stages (see screenshot), and beat the last two (unplayable) bosses.

As I said earlier in the review, this game is great by yourself as well as with a friend.



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So hard to choose!


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The first of the bonus stages.


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What happened next to my poor opponent is too violent to post here!


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Metal Slug 3 : SNK, 2000

Post by eliaskeme » July 9th, 2009, 10:39 am

Metal Slug 3

SNK, 2000, Platform / Shooter Scrolling


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Perhaps the longest Metal Slug as far as the time is concerned. And that's because you fight in water, air and space !!!

Info: In this game you start from a different place than before; the beach:

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In the game there is a special change compared to the former ones: the stages are split into 2 or more roads to get to the boss. These roads include their own vehicles, weapons and power-ups. For example in the 1st stage you can go either underwater or underground:

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In the second snap that "mutant plant" is actually an enemy unit and if you go to close to it you will become its meal !! Also you must remember that the roads may take you to the same boss but they will provide you a different vehicle:

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As far as the vehicles are concerned, there are some new ones:

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This elephant has something special; there are 2 different kinds of "bombs"; the fire and the laser:

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The fire is formed if you pick the item "chilli" from the ground and the laser is formed if you pick the item "battery". In the game there are some units that help you; a cloud and a monkey:

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These allied units attack the enemies when they spot them. Oh and there is an old "friend" helping you, Sgt. Allen O'Neil:

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The enemies are plenty in this game as well:

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The enemies in the last snapshot are zombies that make you a zombie as well. This is done if you are hit by their spit. Apart from the zombies there are some snow monsters that turn you into a snowman and then hit you with a bone club unless you escape. This is how you look like when you become a zombie and a snowman:

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The red thing that is floating when you are a zombie is puke that serves you as your grenade :hehe: . However the thing that makes this game special is the fact that your character is kidnapped by the aliens and there is someone else to replace him. This is when Tarma gets kidnapped by the aliens and next Eri comes to replace him:

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After that you begin your journey to the space !! You are inside a rocket that shoots the enemy aliens and also picks up weapons !!! This is your rocket equipped with Heavy Machine Gun and Laser:

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If you keep moving you will have to go through meteor falls:

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After that you will meet the Metal Slug 2 & Metal Slug X final boss:

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If you manage to destroy it you will go inside it. There you will meet the aliens you met in Metal Slug 2 & Metal Slug X. Also you will see that if you continue you cannot pick the character who is kidnapped:

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If you proceed further you will rescue the General Morden:

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Then you will find yourself surrounded by clones of the kidnapped character. They can shoot and they even have Flame Shots:

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Kill them all until you reach the chamber where the character's body is kept. Set him/her free and the clones will turn into zombies:

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This hazardous mission is nearly complete. Can you find out who is behind the alien menace?

Advantages: The variety of enemies, weapons, vehicles and environments.

Disadvantages: The game is TOO long. Also when you become a zombie you are unbelievably slow and you cannot shoot very well.

Videos: Here is my Metal Slug 3 gameplay video.




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Last edited by eliaskeme on December 1st, 2016, 5:29 am, edited 2 times in total.

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Golden Axe : Sega, 1989

Post by Hierophant » July 10th, 2009, 1:43 am

Golden Axe

Sega, 1989, Fighter / 2.5D


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Sega's legendary Golden Axe was one of their first big arcade hits. The game's premise is simple - it's a traditional medieval fantasy quest where three warriors seek revenge on the evil Death Adder who has killed members of each of their families. In the first scene of the game a severely injured friend of the group is slaughtered before your eyes just as he gives the news that Death Adder holds the King and Princess hostage. Meanwhile Death Adder's henchmen ravage the land. The three playable characters are Ax Battler the barbarian, Tyris Flare the amazon, and Gilius Thunderhead the dwarf.

Some experimentation with the melee combat controls will yield a nice variety of moves and combos for dispensing punishment. Defeating your foes can result in some strangely satisfying death cries. Each player character has their own unique school of magic to bring to the fray. Ax has earth magic, Tyris has fire, and Gilius has lightning. One of the coolest features is that some enemies appear on mounts which can be commandeered to turn the tide of battle in your favour. Sly little giggling thieves also appear during the bonus rounds and occasionally on the battlefield. A swift kick will knock food or potions out of their tote bags, providing a bit of comedy relief in an otherwise grim setting. The music in Golden Axe is foreboding and barbaric. Another intriguing element is that Death Adder's thugs can often be found brutally oppressing poor villagers. Mobs of innocent peasants will sometimes flee screaming from their homes. As if there wasn't already enough motivation to put an end to his evil doings, seeing this tyranny really makes you want to unleash righteous vengeance on Death Adder and finally restore peace to the land.

Golden Axe is quite a short game, but in this case short and sweet. At game over your skill level is measured by how many lives lost against how many levels completed, so chewing through a bunch of continues is obviously going to hurt your rating. Learn the game, develop some effective tactics, and try for a higher rank.


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Hey, come here you little scamp!

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Need some help in a tight spot?

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A bit of magic will do the trick.

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One at a time or altogether, it's all the same to me.

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Awh, is it too warm for you in all that heavy armour? Here, allow me.


My Golden Axe gameplay vid.




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Michael Jackson's Moonwalker : Sega, 1990

Post by eliaskeme » July 10th, 2009, 5:25 am

Michael Jackson's Moonwalker

Sega, 1990, Maze / Fighter


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This is my special tribute to the King of Pop, Michael Jackson, the game that was made for him, the Moonwalker.

Info: In this game there can be 3 Michael Jacksons, one white, one red and one black. You attack your enemies and rescue children. The children give you health sometimes. And if there are many enemies you can make the Special Dance. The Special Dance is an instant-kill dance. There are 2 ways that can be done:

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In the 2nd snapshot the Jacksons are throwing their hats. The funny thing with the dance is that the enemies are dancing, even if they are dogs or zombies !! Check it out:

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However the Jacksons aren't only humans. There is a special power-up that makes them robots !! This power-up is Michael's pet chimp, Bubbles, that transforms you when you take it:

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Advantages: The fact that you play by controlling Michael Jackson.

Disadvantages: The children don't give you many health recoverings and Special Dances so you will often lose lives.

Additional Info: During the gameplay you hear Michael Jackson's songs, such as the Beat It, the Smooth Criminal etc.

Videos: Here's my Moonwalker gameplay video.




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Caveman Ninja : Data East Corporation, 1990

Post by eliaskeme » July 10th, 2009, 1:16 pm

Caveman Ninja

Data East Corporation, 1990, Platform / Shooter Scrolling


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A game clearly made for paleontologists. And that's because the game is during the dinosaur age !!! :hehe:

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Info: You have two cavemen and your goal is to rescue a group of girls that are stolen by a group of evil cavemen:

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In this game you attack your enemies by throwing them hammers, boomerangs, fire and electricity:

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That giant dinosaur in the first snapshot is actually the first boss. Check out the player's reaction when the boss arrives:

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If you want your shots to be more powerful you can throw the super-shots: if you keep the throw button pushed, then the player will make a rapid spin with his arm and then if you leave the button the player throws a huge shot:

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During the gameplay you will find a split road to go to the next stage. You have to choose the way you want to proceed:

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Also if you are hit by a rolling boulder you will become very small. This is how you look like when you are small and how your super-shots are done:

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Another thing that makes this game funny is the fact that if you take the hot ketchup or the red pepper you will be on fire and start throwing flames from your mouth. You will burn every enemy you touch with your flame:

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Advantages: The fact that you play during the age of the dinosaurs, the sounds and your player: he is just too funny !!!
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Disadvantages: Some bosses are too difficult to defeat so you will have to lose lives if you don't have good timing.

Videos: This is my Caveman Ninja gameplay video.




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NBA Jam : Midway, 1993

Post by lee » July 12th, 2009, 6:26 am

NBA Jam

Midway, 1993, Sports / Basketball


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This was by far, the BEST basketball game back in the day. The arcade would charge only a quarter for all the fighter games, but charged a full dollar for Jam. The gameplay is 2 on 2 with rosters from '92-93. Almost everyone can remember the commentator's comments like "FROM DOWNTOWN" and "LUCKY SHOT" and definitely this one..."HE'S ON FIIIRE!" which most of these comments are still used today. NBA Jams marks the stepping stone to future NBA style games like NBA Street, NBA Live, and the NBA 2k series. Because of its rapid success there were many sequels, and gained great reception. Also when playing with friends you can play up to four players for 2 on 2 games that are very suspenseful and sometimes can lead to buzzer beaters, and moves so crazy NBA Street: Homecourt gets jealous of. My favorite...Shattering the rim for an automatic win. If there is at least one sport game that you want to play on your time...try NBA JAM.

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The hype before a fight

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Can anyone say BOOMSHAKALAKA?!

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He's on FIIIRE!!!


Advantages: The game has nice graphics for it's time. Also very nice and exciting gameplay especially for the four player multiplayer.

Disadvantages: Sometimes laggy on even the console or arcade cabinet. Also they left out Michael Jordan because they could not get the rights to do so. Same thing with Shaq and many other players which is sometimes disappointing when you want to play with the Chicago Bulls or the Orlando Magics. Also everyone looks the same unless they're white or bald.


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Marvel Vs. Capcom : Capcom, 1998

Post by suits00 » July 12th, 2009, 2:15 pm

Marvel Vs. Capcom: Clash of Super Heroes

Capcom, 1998, Fighter / Versus


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This game was the predecessor to Marvel vs Capcom 2, and involved 21 of your favorite Marvel and Capcom Super Heroes. The game is much like any fighting game, in which you fight several characters leading up to the final boss - Onslaught. However, in unique Capcom fashion, you get two characters to complete the game with-this is where the fun starts.

Normal Gameplay:
As stated before, the 2 characters plot is what really makes this game priceless. While playing the computer you can practice the most creative combos and combine them with supers (link combos). Each character comes with his/her own set of combos making sure that you never get bored playing with only one character. You can utilize ground combos or take your opponent up in the air. If you get bored of doing combos, you can call in your other character to tag team your opponent. Just imagine, you are playing as Spider Man and Venom (unbelievable duo if I may add). Sure Venom by himself is a handful, but what of Venom and Spiderman took the field together. The result is utter and complete confusion for your opponent as well as unlimited super gauge (for a limited time of course). To me this is the best part of the game; you get to utilize two characters at once, controlling them individually. This was a feature that was lost in Marvel vs Capcom 2.

Helpers:
Just when you thought playing with 2 characters was enough the game gets even better. On top of the two characters you also get one helper from a set of reserved characters. For example, you can choose Colossus as one of your helpers. This is extra handy for the strategic part of the game (vs). For example, if an opponent is pressuring you in the corner press the helper code (mp+mk) unleashes Colossus and your opponent gets tackled by Colossus all the way to the other corner (if he isn't blocking of course). The helpers come in all shapes, sizes, and tactics. For example, Psylocke and Colossus basically charge at opponents carrying them all the way to the other corner giving you a chance to either Super link or following the opponent and carrying them to an air combo. For example, one of my fave helpers is Psy and one of my fave chars is Venom. I unleash her on a non-blocking opponent then do a Venom web super in the process for ultimate damage. Conversely, I could dash towards the opponent being crushed by Psy and press mp to get them up in the air and finishing them up with a combo.

Characters: Transformation (Ryu):
I know I said there are 21 characters, but Ryu can transform (move wise) to Ken or Akuma. I know what you are thinking, major awesomeness right? Indeed it is, Capcom really beefed up Ryu with this skill set. Just imagine, you hard punch and opponent> hit the code for Ken as fast a possible> and follow up with a shoryuken super.

Another character that can transform is Zangief. He transforms to steel form that is just unstoppable. So that technically makes 24 characters.

Other notable characters include the Red Venom version of Venom as well as a faster version of Hulk. Other twin characters include dark Chun-Li(Dark Lady), a different version of Morrigan, Gold War Machine, and Roll (Megaman's sister).

4 Player Madness:
One aspect of the game that really sells it is 4-player action. I don't mean one person getting 2 characters and playing against player 2 who also has 2 characters. I mean 4 players me, John-doe, Jane-doe, and you partnering up and controlling each of our own characters. This was made possible through Kaillera (an online game play environment), in which 4 players host a game. The host of the game is p1, the next person to enter the room (hosted by the host) is p2 and conversely his partner. The 3rd person to enter is p3 and his partner is the 4th person to enter. This makes it a co-op fighting game-glory at its finest. Or you can partner up and play against the computer. Just amazing. Finally, since words cannot explain the quality of this game, I will leave you with this video to gaze at.




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Samurai Aces : Psikyo, 1993

Post by Incito » July 13th, 2009, 5:03 pm

Samurai Aces

Psikyo, 1993, Shooter / Flying Vertical


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Facts
Sengoku Ace, (戦国エース) also known as Samurai Aces, is a vertically scrolling shoot 'em up released for arcade machines in 1993 by Japanese company Psikyo. In 2004 it was ported to PlayStation 2 as part of the Psikyo Shooting Collection Vol. 2: Sengoku Ace & Sengoku Blade. The series is generally known in western circles for the character Koyori (こより), a miko with a fascination for money. In Sengoku Ace, Koyori is quite young, but in the sequel which occurs years later, she is hot, for a cartoon.

It was followed by two sequels, Sengoku Blade: Sengoku Ace Episode II and Sengoku Cannon: Sengoku Ace Episode III. Props to the author of this wiki.

My Thoughts
I never was really into vertical shooters until I set MAME to play a random game, which was Samurai Aces. I was impressed from the get go from the intro video that encouraged me to dump quarters in … well press the button mapped as coin anyway.

Like most vertical shooters of this time (and of current), you control a ship / plane. Enemies attack from the top and the ground, and the map below scrolls to give the illusion of movement.

So what make this game ooze pure awesomeness?!

First there is the graphics. The sprites are very detailed and the animation is smooth. Even the lesser enemies look good. The artwork in the character selection is of anime style, which I am a fan of.


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Strategy
Who needs a cheat.dat when you have unlimited coins! :hehe:

This game is very challenging but Psikyo makes it fun with all the crazy power ups you get, especially the super weapon that you get to use 3 time per life. I recommend you use it for the bosses, but if death is imminent before you get to the boss, then use it. This makes you invincible for a short bit. Also when you start your next life, you have about 5 seconds of invincibility to fly around and grab all the power ups you lost when you died.

So, about the bosses….they are big and BAD!

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LEFT = Super Weapon in use. Each character has a unique Super Weapon.
Right = The Turtle one was bigger, until I shot its arm off. :evilgrin:

Conclusion
I :bow: to Psikyo for this title. Samurai Aces is fun, challenging, and addictive. It possesses all the components of vertical shooting and adds the awesome artwork and sprite animation that makes your jaw drop. These pictures above hardly scratch the surface of this game's potential. Thanks to this game, I have explored this genre more and found many other titles that I would have never gave a chance....like Juno First.


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